Hashbang, Inc Unity Technical Artist Lynnwood, WA or Remote

A Technical Artist is a Unity expert; the critical link between art and code, able to tackle any number of varied tasks within the engine.

Description

[{"insert":"Hashbang, Inc. has grown from a garage indie game studio into a multifaceted games services organization helping clients meet the needs of their global audiences at scale. We've had amazing success with partners like Square Enix Montreal and Replay, Inc, Microsoft and more. We're looking to grow our team to achieve our 2022 road map of partner engagements and original titles.\n\nJoin our team where we work on a range of projects from AAA game studios to small indie studios and more..\n\n"},{"attributes":{"color":"#666666"},"insert":"At Hashbang, a Technical Artist is a Unity expert; the critical link between art and code, able to tackle any number of varied tasks within the engine including, but not limited to:"},{"insert":"\n\nDesigning and implementing the ‘Unity layer’ which links the art and animation of the game artists to the functionality of the programmers’ underlying codebase."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Constructing games within Unity, including the use of Unity UI, in accordance with our in-house technical workflow."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Writing custom components in C# when control over complex visual elements is required."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Optimizing the games so that they run smoothly and efficiently on the widest possible range of mobile devices."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Creating animations, particle effects and custom shaders when necessary."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Working with Character systems, Character skinning, and importing from commonly used 3D programs such as Maya."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Supporting and mentoring game artists on technical issues."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nYou’ll be responsible for maintaining a high degree of polish and quality across all our and customer games, ensuring that they look and feel fantastic!\n\n"},{"attributes":{"bold":true},"insert":"Core Abilities "},{"insert":"\nOur Technical Artists are all game developers. We’re particularly interested in candidates who’ve worked on AAA game projects and or their own game projects.\n\nWe expect:\nExpertise in the Unity engine and Unity UI."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Expertise with Importing Characters from 3D modeling programs"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Expertise with Creating Character skins and characters with multiple skinned parts ( such as, Hats, Shoes, Shirts, Pants etc.. )"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Experience of different architectural approaches to building a game in Unity, especially with regards to making it possible for multiple disciplines (art, animation, audio) to work independently in the engine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The ability to write clean, performant C# code when necessary."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A drive to solve problems in a thoughtful, elegant way."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The drive to proactively clean up or fix unoptimised assets and knowing when to do so."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Experience working closely with programmers, and the ability to communicate technical information to them remotely."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWe appreciate:\nExperience working with Git and knowledge of its best practices."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Unity Editor scripting ability."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"}]

Requirements