About the Role:
We’re looking for a UI Designer with a strong graphic design and visual art background to define the look and feel of Mortal Shell II’s interface. This is not a purely technical role - we’re specifically seeking someone with artistic taste, UI layout and composition skills, and the ability to create striking, game-appropriate visuals that aren’t generic sci-fi overlays.
You'll work closely with other teams at the studio to create production-ready UI assets that are both beautiful and practical for integration into Unreal Engine 5.
This is a game dev role. We appreciate all creative backgrounds, but for this position, we’re specifically looking for candidates with prior game development experience. If you haven’t worked on a game (shipped or in development), this probably isn’t the right fit.
What You’ll Do:
- Design key UI elements including HUD, menus, inventory systems, prompts, and iconography
- Define the visual language and aesthetic of the interface across all screens and platforms
- Create UI mockups, style guides, and final art assets for use in-engine
- Collaborate with UI engineers to ensure visual fidelity is preserved in UE5
- Iterate on designs based on feedback and performance testing
- Help establish a clean, immersive, and high-end visual identity for Mortal Shell II’s interface
We’re Looking For Someone Who:
- Has strong graphic design fundamentals: composition, typography, hierarchy, spacing
- Understands how to create UI that’s legible, elegant, and tone-appropriate (think brutalist, grounded fantasy)
- Has experience designing UI for games or interactive media
- Can deliver polished, game-ready assets (PNG, SVG, sprite sheets, icon sets, etc.)
- Understands the practical constraints and resolution demands of Unreal Engine 5
- Can adapt style to fit existing art direction and worldbuilding
- Is comfortable working collaboratively with tech and design teams
Bonus Points For:
- Familiarity with in-game UI implementation (UMG, Blueprints, etc.)
- Motion design experience (transitions, hover states, etc.)
- UI work on shipped games or dark/atmospheric projects
- An eye for visual narrative and environmental storytelling